G2 ESPORTS

G2 ESPORTS

Registrada

Nominativa · Brasil

TecnologiaOutros setoresRoupasComércio e serviçosEducação

Andamento no INPI

  1. Depósito17/02/21
  2. Publicação03/08/21
  3. Exame
  4. Deferimento
  5. Concessão
  6. Vigente17/02/31

Registro concedido e em vigor até 17/02/2031, quando precisa ser renovado.

Proteção válida até:17/02/2031

Vigiar esta marca

Última movimentação publicada pelo INPI: 16/06/2026 (RPI 2893). Atualizamos a cada nova RPI, publicada semanalmente.

Marca registrada: vale avaliar o risco de conflito

A marca "G2 ESPORTS" está registrada no Brasil. Se você usa ou pretende usar um nome similar, pode haver risco de conflito. Vale olhar classes, histórico e despachos antes de decidir o próximo passo.

Panorama da marca

Situação INPI
Registro de marca em vigor (Madri)
Idade do processo
5 anos e 7 meses
Eventos no processo
9
Última atualização
16 de junho de 2026

Dados do processo

Titular
G Esports Holding GmbH
Procurador
Dannemann Siemsen
Dannemann SiemsenVer perfil do escritório
Número do processo
501600846
Número de registro
501600846
Natureza
Madri Produto/Serviço
Data do depósito
17 de fevereiro de 2021
Válido até
17 de fevereiro de 2031

Produtos e serviços cobertos

Classe 9Tecnologia

Softwaregame softwareapplication softwaremobile appsrecorded programs for electronic games, interactive game softwarecomputer programs for interactive television, for interactive games and interactive competitionscomputer application software with gamesdownloadable programs for electronic gamessoftware for games on video apparatusdownloadable information relating to gamesdownloadable video, audio and image filesDVD playersdocking stations for MP3 playersCDsDVDs, laser discs recorded with gamesaudiovisual headsets for playing video gamesinformation technology, audiovisual, multimedia and photographic electrical and electronic equipmentmonitors, loudspeakers, loudspeaker systems, loudspeaker boxes, telephonesmobile telephonescamerasmobile phone caseslaptop casese-book reader caseselectronic publications [downloadable]

Classe 14Outros setores

Jewelleryarticles of jewellerywatches and clocksjewellery and clock casesbraceletskey chains

Classe 16Outros setores

Printed matter of all kinds, in particular programme guides, newspapers, periodicals, books, posters, advertising journalsstickersdisposable paper articles, namely paper flags, banners, tissues, pennants, towels, napkins, pads, face cloths, bibs, tablecloths and tablecloths of paperoffice requisites, except furniture

Classe 25Roupas

Clothingfootwearheadgearbelts [clothing]baseball capsall the above goods only in relation to e-sports

Classe 26Outros setores

Accessories for clothing, namely arm bands, broochessewing and decorative textile articles, namely ribbons, name tags of textile for marking clothing, ornamental novelty badges [buttons], embroidery for garments, embroidery laces

Classe 28Outros setores

Toys, games, playthingssports articles and equipmentelectronic gamesgame consolesall the above goods only in relation to e-sports

Classe 35Comércio e serviços

Advertisingpresentation of goods and servicesbusiness managementmarketingsales promotionadvertising placement and managementdistribution of advertisementshiring of advertisementspublic relationscollecting, systematizing and updating data in a computer databasecollecting and compiling of topic-related press articlespublication of printed matter for advertising purposesmarket research and informationprovision of third-party goods and services via computer and communication networksretail and wholesale services relating to bags, clothing, footwear, headgear, accessories for clothing, electric and electronic games, toys, game consolesin each case only in relation to e-sportsretail and wholesale services relating to online games, electronic consumer goods, computers, software, videos, video, audio and image files, online games, DVD players, DVD players, docking stations for MP3 players, CDs, DVDs, laser discs recorded with games, audiovisual headsets for playing video games, computer peripherals, telephone apparatus, cameras, CDs and DVDs, electrical household appliances, mobile phone cases, body care products and perfumes, jewellery, watches, printed matter, posters, office requisites, except furniture, writing utensils, wallets, key cases, umbrellas, furniture and furnishings, crockery, cooking utensils, containers, glasses, drinking vessels, bar accessories, vases, household appliances, textiles, trimmings for clothing, wallpaper, games, sporting goods, beverages, alcoholic beverages, foodstuffscharitable services, namely publicity work to raise public awareness of charitable, philanthropic, voluntary, public and community services and humanitarian activitiescorrespondence [business mediation services] from buyers and suppliers through an online computer networkproviding commodity information from searchable directories and databases with information, including text, electronic documents, databases, graphics and audiovisual information, via computer and communication networksimplementing incentive reward schemes to recognise, reward and encourage individuals and groups engaged in personal development, self-fulfilment, charitable, philanthropic, voluntary, public and community services, humanitarian activities and in the exchange of creative work results

Classe 38Outros setores

Telecommunicationsproviding access to software in data networks for internet accessproviding access to information on the internetproviding access to weblogsproviding access to portals on the internetmessage and image transmission by computerproviding access to information offerings on the internetservices of an online provider, namely providing access to and transmission of information, messages and dataleasing of access time to global computer networksprovision of an internet chat roomsound and image transmission by satellitesprovision of information on databases by leasing access time theretoprovision of online communication links to redirect users from websites to other local and worldwide websitesprovision of access to third party websites via a universal log-inprovision of online discussion forums and electronic mailboxesbroadcasting audio, text and video content over computer or other communications networks, namely uploading, posting, displaying, tagging and electronically transmitting data, information, audio and video imagesproviding an online network service to enable the transmission of personal user identity data to multiple websites and the exchange of personal identity data with and between multiple websitesproviding access to computer databases in the area of social networking and dating servicesproviding an online forum for the purchase and sale of goods and materials and for the exchange of procurement data via computer networkselectronic transmission of invoice payment data for users of computer and communication networksproviding access to computer, electronic and online databases for educational, recreational and amusement purposes relating to entertainment and professional, social and community interest groupsproviding access to a portal for sharing photos and videosproviding access to weblogs [blogs] on computer networks

Classe 41Educação

Entertainmentsporting and cultural activitiesconducting online gamesgames offered online via a computer networkprovision of online information relating to game usersprovision of online information relating to computer games and computer extensions for gamesinteractive computer game servicesinteractive entertainment servicesprovision of interactive online computer games to multiple players via the internet and electronic communication networksorganisation, holding and implementation of games and competitions, including via the internetorganisation, holding and implementation of competitions for participants in video games and computer gamesprovision of electronic publicationspublication of diaries (blogs) on the internet, except for advertising purposespublication and editing of publishing and printing products, including in electronic form and on the internetarranging and conducting of competitions for participants in video games and computer gamesorganisation of competitions [education, entertainment] to recognise, reward and encourage individuals and groups engaged in personal development, self-fulfilment, charitable, philanthropic, voluntary, public and community service, humanitarian activities and the exchange of creative work resultsprovision of information relating to news, cultural and academic topics from searchable directories and databases with information, including text, electronic documents, databases, graphics and audiovisual information, via computer and communication networksaudio, video and multimedia productions and photographyradio, cinema and television entertainmentservices of a publishing house, excluding printingpublishing and editing of publishing and printing products, including in electronic form and on the internetediting and publishing of data, information, images, text, newscompilation of news programmes for transmission over the internetall the above services relating to e-sports only

Linha do tempo do processo

9 eventos

Movimentações mais recentes da marca “G2 ESPORTS” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Concessão / deferimento16 de jun. de 2026RPI 2893

    Concessão de registro em designação

    Detalhes na consulta completa
  2. Ação / prazo19 de mai. de 2026RPI 2889

    Recurso provido (decisão reformada para: Deferimento parcial)

    Detalhes na consulta completa
  3. Andamento10 de dez. de 2024RPI 2814

    Emissão de folha de rosto de cópia reprográfica simples

    Detalhes na consulta completa

Saiba mais (+6 movimentações)

Veja o histórico completo de despachos desta marca e receba alertas de novas movimentações.

Ver histórico completo

O que fazer se a sua marca se aproxima de "G2 ESPORTS"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Quer registrar a sua marca?

  1. 1Diga o nome e o ramo. A análise de anterioridade sai da base oficial do INPI, a mesma que você acabou de consultar.
  2. 2Um escritório verificado assume o caso, define as classes e a especificação, e protocola no INPI.
  3. 3Você recebe o número do processo e acompanha cada despacho até a decisão final.
Falar com um escritório verificado

Sem custo para pedir a análise. O preço depende do escritório e do caso.

AlertaMarcas

Seja avisado antes que vire problema

Monitoramento contínuo: receba um alerta a cada novo depósito que possa colidir com G2 ESPORTS ou com a sua marca — a tempo de se opor dentro do prazo.

Usamos seus dados apenas para este aviso.

Dados atualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.

Antes de pagar por um registro, confirme o protocolo

Registro de marca no Brasil começa com um pedido protocolado no INPI, que gera um número de processo público e consultável. Quem contrata sem receber esse número não tem como saber se algo foi de facto depositado, e só descobre quando o prazo já passou. Um pedido bem instruído também não se resume a preencher um formulário: a classe errada ou uma especificação mal redigida derruba o registro meses depois, com a taxa já paga.

Peça sempre o número do processo, confirme aqui nesta busca, e prefira quem responde pelo acompanhamento até a decisão final.

Ver escritórios verificados, com taxa de aprovação medida