PLAY INSTANTLY

PLAY INSTANTLY

Em análise

Nominativa · Brasil

TecnologiaComércio e serviçosOutros setoresEducaçãoSoftware e TI

Marca em análise: acompanhe a evolução

A marca "PLAY INSTANTLY" ainda está em análise e o status pode mudar. Se o nome é próximo ao seu, pode ser útil acompanhar o desfecho e os despachos publicados.

Panorama da marca

Situação INPI
Aguardando exame de mérito
Idade do processo
4 anos e 11 meses
Eventos no processo
3
Última atualização
10 de janeiro de 2023

Dados do processo

Titular
BLUESTACK SYSTEMS, INC.
Número do processo
501653567
Número de registro
501653567
Natureza
Madri Produto/Serviço
Data do depósito
02 de agosto de 2021
Válido até
02 de agosto de 2031

Produtos e serviços cobertos

Classe 9Tecnologia

Electronic game and video game programs; video game software; electronic game software; electronic game and video game software for accessing and transmitting data and content among electronic devices and displays; software that connects game servers in the cloud with video game hardware and accessories; software for accessing, viewing, playing, managing, sharing, downloading, uploading, and providing electronic games and video games via the cloud; software for accessing cloud-based electronic games and video games; software for video gaming and electronic gaming subscription service; software for accessing cloud-based electronic gaming and video gaming subscription service; electronic game and video game programs downloadable via the internet or other communications network; electronic game software and video game software for use on mobile and cellular phones; software for compressing and decompressing data and video images related to electronic games and video games; interactive electronic game and video game devices; interactive game programs; mobile game software; game engine software; software for streaming audio and video content related to electronic games and video games on electronic devices.;

Classe 35Comércio e serviços

Online advertising on a computer network; online sales promotion and online product marketing for others; presentation of software products over communication networks for retail purposes; retail services in the field of entertainment featuring games and related merchandise; online retail store services for video games; arranging subscriptions for gaming, audiovisual, and streaming content in the field of electronic games and video games; promotion of third party electronic games and video games; operation, implementation, creation, and supervision of a membership program relating to computer game software and application software (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); online retail store services in connection with video game software, electronic game software, software tools relating to video games and electronic games, video and audio relating to video games and electronic games, tools and items for in-game use, and related merchandise; distributorship services in the field of video games, electronic game software, software tools relating to video games and electronic games, video and audio relating to electronic games and video games, tools and items for in-game use, and related merchandise.;

Classe 38Outros setores

Providing subscription based online and electronic gaming services provided via the cloud, the internet or other communications network (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); electronic streaming, transmission and delivery of visual, audio and multi-media content relating to video games and electronic games via the cloud, the internet or other communications network; electronic streaming, transmission and delivery of visual, audio and multi-media content relating to video games and electronic games via the cloud, the internet or other communications network; webcasting service for video games and electronic games provided via the cloud, the internet or other communications network; providing electronic messaging services, online chat rooms and online forums for users to search, share, watch, transmit messages, blog, post, critique, rate, review, discuss, recommend and comment on activities, events, on visual and multi-media content, all in the field of video games and electronic games via the cloud, the internet or other communications network.;

Classe 41Educação

Entertainment services, namely, providing online video games and electronic games; entertainment services, namely, providing a cloud-based video gaming and electronic gaming subscription service; entertainment services, namely, providing information in the field of video games and electronic games; entertainment services, namely, providing a website featuring multimedia content, instructional electronic media, movies, videos, images, pictures, photos, text, user-generated content, audio content, and gaming content, all in the field of video games and electronic games (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); entertainment services, namely, providing virtual environments relating to video games and electronic games in which users can interact for entertainment, recreational, or leisure purposes; entertainment services, namely, providing information in the field of gaming.;

Classe 42Software e TI

Providing temporary online non-downloadable applications featuring video games and electronic games; providing temporary online non-downloadable video game engine software and electronic game engine software; providing temporary online non-downloadable software for video games and electronic games via the cloud; providing temporary use of online non-downloadable software for gaming; providing temporary online non-downloadable software for transmitting and receiving video games and electronic games; providing temporary use of online non-downloadable cloud computing software for use with video games and electronic games; providing a website featuring chatrooms and online forums for users to search, transmit messages, post, blog, share, watch, rate, critique, review, discuss, recommend, and comment on activities, events, and on visual, audio, and multimedia content, all in the field of electronic games and gaming (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); providing online software that connects game servers in the cloud with video game hardware and accessories (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); providing temporary use of non-downloadable software and software as a service (SaaS) for streaming and interactive streaming of gaming and esports tournaments and competitions; platform as a service (PaaS) featuring computer software platforms for gaming and esports; hosting online discussions in the fields of gaming, esports and competitions (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); software as a service (SaaS) that enables users to broadcast and view live game play; software as a service (SaaS) to enable users to collaborate with others.;

Linha do tempo do processo

3 eventos

Movimentações mais recentes da marca “PLAY INSTANTLY” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Ação / prazo10 de jan. de 2023RPI 2714

    Arquivamento definitivo de designação por falta de cumprimento de exigência de mérito

    Detalhes na consulta completa
  2. Ação / prazo11 de out. de 2022RPI 2701

    Exigência de mérito em designação

    Detalhes na consulta completa
  3. Ação / prazo31 de mai. de 2022RPI 2682

    Publicação de pedido de registro para oposição (exame formal de designação concluído)

    Detalhes na consulta completa

O que fazer se a sua marca se aproxima de "PLAY INSTANTLY"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Marcas semelhantes

Outros processos no INPI com nome próximo de "PLAY INSTANTLY".

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Dados actualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.