Logo EVERYWHERE

EVERYWHERE

Registrada

Mista · Brasil

TecnologiaOutros setoresRoupasComércio e serviçosEducaçãoSoftware e TI

Andamento no INPI

  1. Depósito29/08/22
  2. Publicação27/06/23
  3. Exame
  4. Deferimento19/05/26
  5. Concessão
  6. Vigente29/08/32

Registro concedido e em vigor até 29/08/2032, quando precisa ser renovado.

Proteção válida até:29/08/2032

Vigiar esta marca

Última movimentação publicada pelo INPI: 16/06/2026 (RPI 2893). Atualizamos a cada nova RPI, publicada semanalmente.

Marca registrada: vale avaliar o risco de conflito

A marca "EVERYWHERE" está registrada no Brasil. Se você usa ou pretende usar um nome similar, pode haver risco de conflito. Vale olhar classes, histórico e despachos antes de decidir o próximo passo.

Panorama da marca

Situação INPI
Registro de marca em vigor (Madri)
Idade do processo
4 anos e 1 mês
Eventos no processo
8
Última atualização
16 de junho de 2026

Dados do processo

Titular
Build a Rocket Boy Games Ltd.
Procurador
Santucci
SantucciVer perfil do escritório
Número do processo
501718391
Número de registro
501718391
Natureza
Madri Produto/Serviço
Data do depósito
29 de agosto de 2022
Válido até
29 de agosto de 2032

Produtos e serviços cobertos

Classe 9Tecnologia

Game softwarecomputer and video games softwareelectronic game softwarecomputer and video game programscomputer and video game discsvideo games on disccomputer and video game cartridgescomputer and video game cassettes, disks and DVDsdownloadable electronic game programsdownloadable computer and video game programs and softwareinteractive computer and video game programsinteractive multimedia software for playing gamesrecorded computer game softwaregame software for use with video game consolescomputer game entertainment softwareinteractive multimedia computer game programscomputer game software for use with online gameselectronic game software for mobile phones, handheld electronic devices and wireless devicescomputer programs for pre-recorded gamespre-recorded compact discs featuring gamescomputer hardware for games and gamingvideo games in the form of computer programs recorded on data carrierscomputer and video game software and programs downloadable from the internetcomputer game software downloadable from a global computer network and wireless devicesdownloadable data files relating to games and gamingcomputer application software featuring games and gamingdownloadable software in the nature of mobile applications for playing gamesmobile computer application software for mobile phones, portable media players and handheld computers, namely, software for use in relation to playing mobile computer and video gamesapplication software for social networking services via the internetdownloadable interactive entertainment software for playing computer and video gamesdownloadable electronic publications, namely, books, booklets, manuals, magazines, written articles, newsletters and instructional guides relating to games and gamingcomputer software for the administration of online games and gamingcomputer firmware for playing games and gamingfirmware for computer peripherals, namely, firmware relating to computer peripherals used for playing games and gamingcomputers and computer hardware for games and gaminggame programs for arcade video game machinescomputer software to enable virtual reality viewing of environmentscomputer graphics softwaregraphical user interface softwareinteractive video software for use in relation to playing games and gaminginteractive multimedia computer programs for use in relation to playing games and gamingvirtual reality software for use in relation to playing games and gamingvirtual reality headsetsvirtual reality game softwareaugmented reality software for use in relation to playing games and gamingaugmented reality software for creating mapsaugmented reality software for use in mobile devices for use in relation to playing games and gamingaugmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of playing games and gaming on mobile devicescomputer programs for providing an all-around view of virtual environmentscomputer software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networksdownloadable comicsdownloadable virtual goods, namely, computer programs featuring clothing, footwear, and headwear, bags, art, multimedia files, audio files, toys, and accessories for use online and in online virtual worldsdownloadable software for in-game, virtual currencydownloadable software for in-game, cryptocurrencydownloadable virtual goods, namely, computer programs featuring digital currency for use in online virtual worldsrecorded software for digital currencyrecorded software for virtual currencyrecorded software for cryptocurrencydigital materials, namely, digital currency featuring digital tokensdigital materials, namely, digital currency featuring virtual currencycomputer software platforms for blockchaindownloadable computer software for managing cryptocurrency transactions using blockchain technologye-commerce software

Classe 16Outros setores

Printed materials, namely, manuals, pamphlets, booklets, books, magazines, posters and guides in the field of computer and video gamesbookscomicsgraphic prints

Classe 25Roupas

Clothingfootwearheadgear

Classe 28Outros setores

Computer game apparatushand held computer gamesaction figurestoysdrones [toys]

Classe 35Comércio e serviços

Online retail services in relation to the sale of video and computer game software products, computer software tools and related merchandise, clothing, footwear, and headgearonline retail services in relation to the sale of downloadable virtual goods, namely, computer programs featuring clothing, footwear, and headwear, bags, art, toys, and accessories for use online and in online virtual worldsonline retail services in relation to the sale of downloadable virtual merchandise, namely, footwear, and headwear, bags, multimedia files, audio files, art, toys, and accessories for use online and in online virtual worldsonline marketing servicesprovision of an online marketplace for buyers and sellers of goods and servicesdistributorship services in the field of computer software namely, game software, video games, computer games, game programs, computer software tools, and virtual merchandise, namely, namely, footwear, and headwear, bags, multimedia files, audio files, art, toys, and accessories for use online and in online virtual worldsorganisation of exhibitions and events for commercial or advertising purposes provided via computer networks and global communications networks

Classe 38Outros setores

Provision of access to internet platforms and portals for the purpose of online gamingtransmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the internetproviding online forums and instant messaging services for communication in relation to gaming and online gamingproviding access to computer databases in the fields of computer and video gamestelecommunications via Internet networksprovision of telecommunication access to videos, audio, text, images, and user-generated content provided through a virtual environment via the Internetbroadcasting services, namely uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information over the Internet or other communication's networksprovision of access to online virtual environments via the internetproviding access to e-commerce platforms on the internet

Classe 41Educação

Video game entertainment services, namely, providing online non-downloadable video gamesrental of video gamesproviding online computer and video gamesproviding online interactive computer gamesproviding information relating to online computer and video gamesproviding information online relating to computer games and computer enhancements for gamesproviding non-downloadable internet gameseducational and training services relating to games, namely, providing classes, seminars and workshops in the field of video games, gaming and video game development and training in the field of playing and developing video games and gamingproviding entertainment services in the nature of online non-downloadable computer, video and electronic gamesgames services provided online from a computer networkproviding online entertainment in the nature of game tournamentsproviding online information to game players about the ranking of their scoresproviding online information on computer and video game strategiesonline games services provided via computer networks and global communications networksonline games services provided by means of communications by computer terminals or mobile telephoneonline games services provided via computer networks and global communication networksprovision of an online magazine featuring information in the field of computer gamesproviding online newsletters in the field of computer games via e-mailvideo game arcade servicescomputer and video game software publishing servicesproviding on-line non-downloadable comicsorganisation of entertainment and cultural events provided via computer networks and global communications networksorganisation of competitions provided via computer networks and global communications networks

Classe 42Software e TI

Development of computer and video game software and programsdesign of computer and video game software and programscomputer programming of computer and video gamesdesign and development of computer game softwaredesign and development of computer hardware for computer and video gamescomputer and video game software authoringcomputer and video game software installationcomputer and video game software maintenancecomputer and video game software engineeringdesign and development of virtual reality softwaredesign and development of virtual reality computer hardwaredesign and development of interactive multimedia softwarerenting of computer hardware and computer softwaresoftware as a service services featuring software for enabling virtual reality viewing of environmentsprovision of information and consultancy services in relation to all of the aforesaidrental of computer game programsrental of computer and video game softwaresoftware as a service [SaaS] in the field of computer and video games, virtual and mixed reality environmentsplatform as a service [PaaS] in the field of computer and video games, virtual and mixed reality environmentsdesign, development, production and programming of virtual goods for othersdesign, development and implementation of software in the field of blockchainsproviding a website for others and web based software as a service [saas] services for online management of personal computer game softwaremaintenance of software used in the field of e-commercehosting of e-commerce platforms on the Internet

Linha do tempo do processo

8 eventos

Movimentações mais recentes da marca “EVERYWHERE” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Concessão / deferimento16 de jun. de 2026RPI 2893

    Concessão de registro em designação

    Detalhes na consulta completa
  2. Ação / prazo19 de mai. de 2026RPI 2889

    Recurso provido (decisão reformada para: Deferimento)

    Detalhes na consulta completa
  3. Andamento08 de abr. de 2025RPI 2831

    Anotação de restrição de especificação em designação

    Detalhes na consulta completa

Saiba mais (+5 movimentações)

Veja o histórico completo de despachos desta marca e receba alertas de novas movimentações.

Ver histórico completo

O que fazer se a sua marca se aproxima de "EVERYWHERE"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Quer registrar a sua marca?

  1. 1Diga o nome e o ramo. A análise de anterioridade sai da base oficial do INPI, a mesma que você acabou de consultar.
  2. 2Um escritório verificado assume o caso, define as classes e a especificação, e protocola no INPI.
  3. 3Você recebe o número do processo e acompanha cada despacho até a decisão final.
Falar com um escritório verificado

Sem custo para pedir a análise. O preço depende do escritório e do caso.

AlertaMarcas

Seja avisado antes que vire problema

Monitoramento contínuo: receba um alerta a cada novo depósito que possa colidir com EVERYWHERE ou com a sua marca — a tempo de se opor dentro do prazo.

Usamos seus dados apenas para este aviso.

Dados atualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.

Antes de pagar por um registro, confirme o protocolo

Registro de marca no Brasil começa com um pedido protocolado no INPI, que gera um número de processo público e consultável. Quem contrata sem receber esse número não tem como saber se algo foi de facto depositado, e só descobre quando o prazo já passou. Um pedido bem instruído também não se resume a preencher um formulário: a classe errada ou uma especificação mal redigida derruba o registro meses depois, com a taxa já paga.

Peça sempre o número do processo, confirme aqui nesta busca, e prefira quem responde pelo acompanhamento até a decisão final.

Ver escritórios verificados, com taxa de aprovação medida