UEFN

UEFN

Registrada

Nominativa · Brasil

TecnologiaEducaçãoSoftware e TI

Marca registrada: vale avaliar o risco de conflito

A marca "UEFN" está registrada no Brasil. Se você usa ou pretende usar um nome similar, pode haver risco de conflito. Vale olhar classes, histórico e despachos antes de decidir o próximo passo.

Panorama da marca

Situação INPI
Deferimento da petição
Tramitação até registro
1 ano e 7 meses
Eventos no processo
5
Última atualização
12 de agosto de 2025

Dados do processo

Titular
Epic Games, Inc.
Procurador
Daniel Advogados (Alt.de Daniel & Cia)
Número do processo
501767638
Número de registro
501767638
Natureza
Madri Produto/Serviço
Data do depósito
01 de setembro de 2023
Data do registro
08 de abril de 2025
Válido até
01 de setembro de 2033

Produtos e serviços cobertos

Classe 9Tecnologia

Downloadable software for writing and editing video game software; application programming interface (API) software for writing and editing video game software; downloadable computer programs for creating video game programs and software; downloadable computer software for use in creating, designing, developing, editing, and operating other computer software; downloadable computer software for video game development and operation; downloadable game engine software; downloadable software development tools; downloadable software development kits (SDK); downloadable software development kits (SDK) featuring artist-friendly animation authoring, rigging, retargeting, and runtime tools and a continually-expanding modeling toolset; downloadable software for script editing; downloadable software for the design, creation, development, production, and operation of video games, computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software development tools for the creation of computer-generated imagery, graphics, and content; downloadable software for the design and creation of computer-generated imagery, graphics, and content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for creating digital animation and special effects; downloadable software for the creation of fully immersive and interactive animations, simulations, and visualizations; virtual reality software in the field of designing computer and video games; downloadable software development tools for the creation of digital content for use in video games, computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable for creating 2D and 3D textures, meshes, models, rigs, objects, assets, images, and graphical representations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software development tools for the creation and use of digital content, namely, environments, maps, props, foliage, characters, character animations, outfits, skins, wraps, heroes, armor, weapons, abilities, character effects, audio and visual effects, and special effects; downloadable software featuring digital human and non-human characters and representations for use in the creation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for modeling complex materials; downloadable software for shading models; downloadable software for lighting, shading, and adding effects to model complex materials; downloadable software for the design of digital materials; downloadable software for blending different surface types; downloadable software for rendering objects and models in real time; downloadable software development kits (SDK) featuring artist-friendly animation authoring, rigging, retargeting, and runtime tools and a continually-expanding modeling toolset; downloadable software for the creation of computer-generated imagery, graphics, assets, and content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; downloadable software for creating and editing images; downloadable computer software for creating and working with animation blueprints; downloadable graphics for computers, namely, 2D and 3D images for use in creating computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments.;

Classe 41Educação

Entertainment services.;

Classe 42Software e TI

Providing temporary use of non-downloadable computer software for the creation, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; providing temporary use of non-downloadable computer software for the creation of computer-generated imagery and graphics for use in the creation, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; platform as a service (PAAS) featuring a computer software development platform for use in the creation, design, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; providing temporary use of non-downloadable computer software for enabling users to share and collaboratively develop computer software; providing online computer and video game software for use in the creation, design, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments.;

Linha do tempo do processo

5 eventos

Movimentações mais recentes da marca “UEFN” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Andamento12 de ago. de 2025RPI 2849

    Deferimento da petição

    Detalhes na consulta completa
  2. Concessão / deferimento08 de abr. de 2025RPI 2831

    Concessão de registro em designação

    Detalhes na consulta completa
  3. Andamento25 de fev. de 2025RPI 2825

    Deferimento de designação

    Detalhes na consulta completa

Saiba mais (+2 movimentações)

Veja o histórico completo de despachos desta marca e receba alertas de novas movimentações.

Ver histórico completo

O que fazer se a sua marca se aproxima de "UEFN"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Vigilância de marca

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Dados actualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.