UEFN
RegistradaNominativa · Brasil
Marca registrada: vale avaliar o risco de conflito
A marca "UEFN" está registrada no Brasil. Se você usa ou pretende usar um nome similar, pode haver risco de conflito. Vale olhar classes, histórico e despachos antes de decidir o próximo passo.
Panorama da marca
- Situação INPI
- Deferimento da petição
- Tramitação até registro
- 1 ano e 7 meses
- Eventos no processo
- 5
- Última atualização
- 12 de agosto de 2025
Dados do processo
- Titular
- Epic Games, Inc.
- Procurador
- Daniel Advogados (Alt.de Daniel & Cia)
- Número do processo
- 501767638
- Número de registro
- 501767638
- Natureza
- Madri Produto/Serviço
- Data do depósito
- 01 de setembro de 2023
- Data do registro
- 08 de abril de 2025
- Válido até
- 01 de setembro de 2033
Produtos e serviços cobertos
Downloadable software for writing and editing video game software; application programming interface (API) software for writing and editing video game software; downloadable computer programs for creating video game programs and software; downloadable computer software for use in creating, designing, developing, editing, and operating other computer software; downloadable computer software for video game development and operation; downloadable game engine software; downloadable software development tools; downloadable software development kits (SDK); downloadable software development kits (SDK) featuring artist-friendly animation authoring, rigging, retargeting, and runtime tools and a continually-expanding modeling toolset; downloadable software for script editing; downloadable software for the design, creation, development, production, and operation of video games, computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software development tools for the creation of computer-generated imagery, graphics, and content; downloadable software for the design and creation of computer-generated imagery, graphics, and content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for creating digital animation and special effects; downloadable software for the creation of fully immersive and interactive animations, simulations, and visualizations; virtual reality software in the field of designing computer and video games; downloadable software development tools for the creation of digital content for use in video games, computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable for creating 2D and 3D textures, meshes, models, rigs, objects, assets, images, and graphical representations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software development tools for the creation and use of digital content, namely, environments, maps, props, foliage, characters, character animations, outfits, skins, wraps, heroes, armor, weapons, abilities, character effects, audio and visual effects, and special effects; downloadable software featuring digital human and non-human characters and representations for use in the creation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for modeling complex materials; downloadable software for shading models; downloadable software for lighting, shading, and adding effects to model complex materials; downloadable software for the design of digital materials; downloadable software for blending different surface types; downloadable software for rendering objects and models in real time; downloadable software development kits (SDK) featuring artist-friendly animation authoring, rigging, retargeting, and runtime tools and a continually-expanding modeling toolset; downloadable software for the creation of computer-generated imagery, graphics, assets, and content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; downloadable software for creating and editing images; downloadable computer software for creating and working with animation blueprints; downloadable graphics for computers, namely, 2D and 3D images for use in creating computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments.;
Entertainment services.;
Providing temporary use of non-downloadable computer software for the creation, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; providing temporary use of non-downloadable computer software for the creation of computer-generated imagery and graphics for use in the creation, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; platform as a service (PAAS) featuring a computer software development platform for use in the creation, design, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; providing temporary use of non-downloadable computer software for enabling users to share and collaboratively develop computer software; providing online computer and video game software for use in the creation, design, development, production, and operation of video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments.;
Linha do tempo do processo
5 eventosMovimentações mais recentes da marca “UEFN” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.
- Concessão / deferimento08 de abr. de 2025RPI 2831
Concessão de registro em designação
Detalhes na consulta completa
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Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.
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Outras marcas do titular
Processos de marca no INPI em nome de Epic Games, Inc..
VISUAL VERSE
Publicação de pedido de registro para oposição (exame formal de designação concluído) · Classe 42, 9
FORTNITE OG
Publicação de pedido de registro para oposição (exame formal de designação concluído) · Classe 35
FORTNITE BALLISTIC
Publicação de pedido de registro para oposição (exame formal de designação concluído) · Classe 7
FNCS
Concessão de registro em designação · Classe 41, 38
RR
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VERSE
Aguardando apresentação ou exame de recurso contra o indeferimento de Designação Recebida · Classe 9
ROCKET RACING
Deferimento da petição · Classe 41, 9
FORTNITE FESTIVAL
Deferimento da petição · Classe 9, 42, 41
Escritórios especializados
Reference Registro de Marcas ltda
Manoel Alexandre Maiorquin
José Domingos de Lima Filho
Vigilância de marca
Seja avisado antes que vire problema
Monitoramento contínuo: receba um alerta a cada novo depósito que possa colidir com UEFN ou com a sua marca — a tempo de se opor dentro do prazo.
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