SWEAT

SWEAT

Registrada

Nominativa · Brasil

TecnologiaComércio e serviçosEducaçãoSoftware e TI

Marca registrada: vale avaliar o risco de conflito

A marca "SWEAT" está registrada no Brasil. Se você usa ou pretende usar um nome similar, pode haver risco de conflito. Vale olhar classes, histórico e despachos antes de decidir o próximo passo.

Panorama da marca

Situação INPI
Concessão de registro em designação
Tramitação até registro
1 ano e 7 meses
Eventos no processo
4
Última atualização
21 de janeiro de 2025

Dados do processo

Titular
SweatCo Ltd
Procurador
KASZNAR LEONARDOS PROPRIEDADE INTELECTUAL
Número do processo
501770063
Número de registro
501770063
Natureza
Madri Produto/Serviço
Data do depósito
27 de junho de 2023
Data do registro
21 de janeiro de 2025
Válido até
27 de junho de 2033

Produtos e serviços cobertos

Classe 9Tecnologia

Games software; mobile application games software; downloadable multimedia files containing artwork, text, audio, and video; downloadable multimedia files containing artwork, text, audio, and video authenticated by non-fungible tokens (NFTs); downloadable digital content, namely, video clips, photography, music, audio recordings, digital art, digital collectibles, crypto-collectibles using blockchain-based software technology, smart contracts and non-fungible tokens for use in online environments, virtual online environments and extended reality virtual environments; downloadable and recorded virtual goods, namely, clothing, headwear, footwear, legwear, bags, jewellery, watches, fashion accessories and sports wear; downloadable digital content, namely, video clips, photography, music, audio recordings, digital art, digital collectibles, crypto-collectibles using blockchain-based software technology, smart contracts and non-fungible tokens for use in virtual online environments; downloadable digital content, namely, digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; downloadable software for creating non-fungible tokens; virtual reality headsets or other electronic devices such as connected bracelets adapted for use in playing virtual reality games; augmented reality headsets; wearable computer peripherals; wireless computer peripherals; parts and fittings for virtual reality headsets and wearable electronic devices.;

Classe 35Comércio e serviços

Provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs), digital animated and non-animated designs and characters, avatars, digital overlays, skins; online retail services in relation to computer software, namely, virtual goods, being clothing, headwear, footwear, legwear, bags, jewellery, watches, fashion accessories, sports wear and sports equipment; retail store services in relation to computer software, namely, virtual goods, being clothing, headwear, footwear, legwear, bags, jewellery, watches, fashion accessories, sports wear and sports equipment, for use online and in online virtual environments; organizing and conducting events for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries.;

Classe 41Educação

Provision of non-downloadable games on the Internet; entertainment services, namely, providing online, non-downloadable clothing, non-downloadable headwear, non-downloadable footwear, non-downloadable legwear, non-downloadable bags, non-downloadable jewellery, non-downloadable watches, non-downloadable fashion accessories, non-downloadable sports wear, non-downloadable sports equipment, non-downloadable digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use online and in online virtual environments, created for entertainment purposes; entertainment services in the nature of organizing, arranging, and hosting virtual performances, social entertainment events and shows for entertainment purposes; entertainment services, namely, providing a metaverse for people to browse, accumulate, buy, sell, and trade non-downloadable clothing, non-downloadable headwear, non-downloadable footwear, non-downloadable legwear, non-downloadable bags, non-downloadable jewellery, non-downloadable watches, non-downloadable fashion accessories, non-downloadable sports wear, non-downloadable sports equipment, non-downloadable digital animated and non-animated designs and characters, avatars, digital overlays, and skins; entertainment services, namely, providing an online virtual environment for using, trading, and purchasing virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets; entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences; entertainment services, namely, providing online virtual reality environments; entertainment services, namely, providing online virtual reality environments in the form of a virtual retail store; entertainment services, namely, providing online augmented reality environments; entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences.;

Classe 42Software e TI

Software as a Service (SaaS), namely, games software; providing temporary use of non-downloadable software, namely, games software; Software as a Service (SaaS), namely, software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; Software as a Service (SaaS), namely, software for creating non-fungible tokens; providing temporary use of non-downloadable software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; providing temporary use of non-downloadable software for creating non-fungible tokens.;

Linha do tempo do processo

4 eventos

Movimentações mais recentes da marca “SWEAT” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Concessão / deferimento21 de jan. de 2025RPI 2820

    Concessão de registro em designação

    Detalhes na consulta completa
  2. Andamento10 de dez. de 2024RPI 2814

    Deferimento de designação

    Detalhes na consulta completa
  3. Andamento29 de out. de 2024RPI 2808

    Deferimento da petição

    Detalhes na consulta completa

Saiba mais (+1 movimentação)

Veja o histórico completo de despachos desta marca e receba alertas de novas movimentações.

Ver histórico completo

O que fazer se a sua marca se aproxima de "SWEAT"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Vigilância de marca

Seja avisado antes que vire problema

Monitoramento contínuo: receba um alerta a cada novo depósito que possa colidir com SWEAT ou com a sua marca — a tempo de se opor dentro do prazo.

Monitorar marca

Dados actualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.