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World Tennis

Em análise

Mista · Brasil

TecnologiaOutros setoresRoupasEducaçãoSoftware e TI

Marca em análise: acompanhe a evolução

A marca "World Tennis" ainda está em análise e o status pode mudar. Se o nome é próximo ao seu, pode ser útil acompanhar o desfecho e os despachos publicados.

Panorama da marca

Situação INPI
Publicação de pedido de registro para oposição (exame formal de designação concluído)
Idade do processo
8 meses
Eventos no processo
1
Última atualização
23 de junho de 2026

Dados do processo

Titular
ITF Licensing (UK) Ltd
Número do processo
501904127
Número de registro
501904127
Natureza
Madri Produto/Serviço
Data do depósito
13 de novembro de 2025

Produtos e serviços cobertos

Classe 9Tecnologia

APPARATUS AND INSTRUMENTS FOR THE RECORDING, TRANSMISSION OR REPRODUCTION OF SOUND, IMAGES AND DATA; COMPUTER APPLICATION SOFTWARE FOR STREAMING AUDIO-VISUAL MEDIA CONTENT VIA THE INTERNET; VIDEO RECORDINGS; CDS, CD-ROMS, DISKS, TAPES AND OTHER MEDIA CARRYING OR INTENDED TO CARRY SOUND AND/OR VIDEO RECORDINGS AND/OR GAMES OR OTHER DATA; DOWNLOADABLE ELECTRONIC PUBLICATIONS PROVIDED BY MEANS OF CD-ROMS, DATABASES AND THE INTERNET; DOWNLOADABLE ELECTRONIC PUBLICATIONS; DOWNLOADABLE VIDEO RECORDINGS; DOWNLOADABLE SMARTPHONE APPLICATIONS (SOFTWARE); DOWNLOADABLE WEB APPLICATIONS (SOFTWARE); SCREEN SAVER PROGRAMS; SPECTACLES AND SUNGLASSES; BINOCULARS; TELESCOPES; CLOTHING FOR PROTECTION, NAMELY HELMETS, BOOTS, GLOVES AND EYEWEAR; MEASURING APPARATUS AND ELECTRIC MEASURING DEVICES; APPARATUS FOR MEASURING AND RECORDING DISTANCE; COMPUTER SOFTWARE FOR ASSISTING IN THE DESIGN OF SPORTS EQUIPMENT; SPORTS TRAINING SIMULATORS; GAMING SOFTWARE; COMPUTER GAMING SOFTWARE; SOFTWARE FOR CREATING AND ACCESSING VIRTUAL REALITY, AUGMENTED REALITY AND VIRTUAL WORLD EXPERIENCES; VIRTUAL REALITY GOGGLES; VIRTUAL REALITY HARDWARE; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY GAME SOFTWARE; VIRTUAL AND AUGMENTED REALITY SOFTWARE; SOFTWARE FOR VIRTUAL REALITY CINEMA; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY SOFTWARE FOR EDUCATION; VIRTUAL REALITY SOFTWARE FOR SIMULATION; VIRTUAL REALITY SOFTWARE FOR TELECOMMUNICATIONS; VIRTUAL REALITY HEADSETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; DOWNLOADABLE VIRTUAL GOODS, NAMELY, VIRTUAL CLOTHING, VIRTUAL TENNIS RACKETS, VIRTUAL TENNIS RACKET STRINGS AND VIRTUAL TENNIS BAGS; SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, MARKETPLACES FOR TRANSACTIONS, AND REGISTRIES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES; DOWNLOADABLE COLLECTIBLE IMAGES AND VIDEOS AUTHENTICATED BY NON-FUNGIBLE TOKENS [NFTS]; DOWNLOADABLE SOFTWARE, NAMELY VIRTUAL GOODS FOR USE IN ON-LINE SOCIAL NETWORKING SITES; COMPUTER PROGRAMS FEATURING IN GAME CURRENCY, AND CONSUMABLES IN THE NATURE OF EXTRA TIME AND OTHER PLAY

Classe 16Outros setores

APPARATUS AND INSTRUMENTS FOR THE RECORDING, TRANSMISSION OR REPRODUCTION OF SOUND, IMAGES AND DATA; COMPUTER APPLICATION SOFTWARE FOR STREAMING AUDIO-VISUAL MEDIA CONTENT VIA THE INTERNET; VIDEO RECORDINGS; CDS, CD-ROMS, DISKS, TAPES AND OTHER MEDIA CARRYING OR INTENDED TO CARRY SOUND AND/OR VIDEO RECORDINGS AND/OR GAMES OR OTHER DATA; DOWNLOADABLE ELECTRONIC PUBLICATIONS PROVIDED BY MEANS OF CD-ROMS, DATABASES AND THE INTERNET; DOWNLOADABLE ELECTRONIC PUBLICATIONS; DOWNLOADABLE VIDEO RECORDINGS; DOWNLOADABLE SMARTPHONE APPLICATIONS (SOFTWARE); DOWNLOADABLE WEB APPLICATIONS (SOFTWARE); SCREEN SAVER PROGRAMS; SPECTACLES AND SUNGLASSES; BINOCULARS; TELESCOPES; CLOTHING FOR PROTECTION, NAMELY HELMETS, BOOTS, GLOVES AND EYEWEAR; MEASURING APPARATUS AND ELECTRIC MEASURING DEVICES; APPARATUS FOR MEASURING AND RECORDING DISTANCE; COMPUTER SOFTWARE FOR ASSISTING IN THE DESIGN OF SPORTS EQUIPMENT; SPORTS TRAINING SIMULATORS; GAMING SOFTWARE; COMPUTER GAMING SOFTWARE; SOFTWARE FOR CREATING AND ACCESSING VIRTUAL REALITY, AUGMENTED REALITY AND VIRTUAL WORLD EXPERIENCES; VIRTUAL REALITY GOGGLES; VIRTUAL REALITY HARDWARE; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY GAME SOFTWARE; VIRTUAL AND AUGMENTED REALITY SOFTWARE; SOFTWARE FOR VIRTUAL REALITY CINEMA; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY SOFTWARE FOR EDUCATION; VIRTUAL REALITY SOFTWARE FOR SIMULATION; VIRTUAL REALITY SOFTWARE FOR TELECOMMUNICATIONS; VIRTUAL REALITY HEADSETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; DOWNLOADABLE VIRTUAL GOODS, NAMELY, VIRTUAL CLOTHING, VIRTUAL TENNIS RACKETS, VIRTUAL TENNIS RACKET STRINGS AND VIRTUAL TENNIS BAGS; SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, MARKETPLACES FOR TRANSACTIONS, AND REGISTRIES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES; DOWNLOADABLE COLLECTIBLE IMAGES AND VIDEOS AUTHENTICATED BY NON-FUNGIBLE TOKENS [NFTS]; DOWNLOADABLE SOFTWARE, NAMELY VIRTUAL GOODS FOR USE IN ON-LINE SOCIAL NETWORKING SITES; COMPUTER PROGRAMS FEATURING IN GAME CURRENCY, AND CONSUMABLES IN THE NATURE OF EXTRA TIME AND OTHER PLAY

Classe 25Roupas

APPARATUS AND INSTRUMENTS FOR THE RECORDING, TRANSMISSION OR REPRODUCTION OF SOUND, IMAGES AND DATA; COMPUTER APPLICATION SOFTWARE FOR STREAMING AUDIO-VISUAL MEDIA CONTENT VIA THE INTERNET; VIDEO RECORDINGS; CDS, CD-ROMS, DISKS, TAPES AND OTHER MEDIA CARRYING OR INTENDED TO CARRY SOUND AND/OR VIDEO RECORDINGS AND/OR GAMES OR OTHER DATA; DOWNLOADABLE ELECTRONIC PUBLICATIONS PROVIDED BY MEANS OF CD-ROMS, DATABASES AND THE INTERNET; DOWNLOADABLE ELECTRONIC PUBLICATIONS; DOWNLOADABLE VIDEO RECORDINGS; DOWNLOADABLE SMARTPHONE APPLICATIONS (SOFTWARE); DOWNLOADABLE WEB APPLICATIONS (SOFTWARE); SCREEN SAVER PROGRAMS; SPECTACLES AND SUNGLASSES; BINOCULARS; TELESCOPES; CLOTHING FOR PROTECTION, NAMELY HELMETS, BOOTS, GLOVES AND EYEWEAR; MEASURING APPARATUS AND ELECTRIC MEASURING DEVICES; APPARATUS FOR MEASURING AND RECORDING DISTANCE; COMPUTER SOFTWARE FOR ASSISTING IN THE DESIGN OF SPORTS EQUIPMENT; SPORTS TRAINING SIMULATORS; GAMING SOFTWARE; COMPUTER GAMING SOFTWARE; SOFTWARE FOR CREATING AND ACCESSING VIRTUAL REALITY, AUGMENTED REALITY AND VIRTUAL WORLD EXPERIENCES; VIRTUAL REALITY GOGGLES; VIRTUAL REALITY HARDWARE; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY GAME SOFTWARE; VIRTUAL AND AUGMENTED REALITY SOFTWARE; SOFTWARE FOR VIRTUAL REALITY CINEMA; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY SOFTWARE FOR EDUCATION; VIRTUAL REALITY SOFTWARE FOR SIMULATION; VIRTUAL REALITY SOFTWARE FOR TELECOMMUNICATIONS; VIRTUAL REALITY HEADSETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; DOWNLOADABLE VIRTUAL GOODS, NAMELY, VIRTUAL CLOTHING, VIRTUAL TENNIS RACKETS, VIRTUAL TENNIS RACKET STRINGS AND VIRTUAL TENNIS BAGS; SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, MARKETPLACES FOR TRANSACTIONS, AND REGISTRIES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES; DOWNLOADABLE COLLECTIBLE IMAGES AND VIDEOS AUTHENTICATED BY NON-FUNGIBLE TOKENS [NFTS]; DOWNLOADABLE SOFTWARE, NAMELY VIRTUAL GOODS FOR USE IN ON-LINE SOCIAL NETWORKING SITES; COMPUTER PROGRAMS FEATURING IN GAME CURRENCY, AND CONSUMABLES IN THE NATURE OF EXTRA TIME AND OTHER PLAY

Classe 28Outros setores

APPARATUS AND INSTRUMENTS FOR THE RECORDING, TRANSMISSION OR REPRODUCTION OF SOUND, IMAGES AND DATA; COMPUTER APPLICATION SOFTWARE FOR STREAMING AUDIO-VISUAL MEDIA CONTENT VIA THE INTERNET; VIDEO RECORDINGS; CDS, CD-ROMS, DISKS, TAPES AND OTHER MEDIA CARRYING OR INTENDED TO CARRY SOUND AND/OR VIDEO RECORDINGS AND/OR GAMES OR OTHER DATA; DOWNLOADABLE ELECTRONIC PUBLICATIONS PROVIDED BY MEANS OF CD-ROMS, DATABASES AND THE INTERNET; DOWNLOADABLE ELECTRONIC PUBLICATIONS; DOWNLOADABLE VIDEO RECORDINGS; DOWNLOADABLE SMARTPHONE APPLICATIONS (SOFTWARE); DOWNLOADABLE WEB APPLICATIONS (SOFTWARE); SCREEN SAVER PROGRAMS; SPECTACLES AND SUNGLASSES; BINOCULARS; TELESCOPES; CLOTHING FOR PROTECTION, NAMELY HELMETS, BOOTS, GLOVES AND EYEWEAR; MEASURING APPARATUS AND ELECTRIC MEASURING DEVICES; APPARATUS FOR MEASURING AND RECORDING DISTANCE; COMPUTER SOFTWARE FOR ASSISTING IN THE DESIGN OF SPORTS EQUIPMENT; SPORTS TRAINING SIMULATORS; GAMING SOFTWARE; COMPUTER GAMING SOFTWARE; SOFTWARE FOR CREATING AND ACCESSING VIRTUAL REALITY, AUGMENTED REALITY AND VIRTUAL WORLD EXPERIENCES; VIRTUAL REALITY GOGGLES; VIRTUAL REALITY HARDWARE; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY GAME SOFTWARE; VIRTUAL AND AUGMENTED REALITY SOFTWARE; SOFTWARE FOR VIRTUAL REALITY CINEMA; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY SOFTWARE FOR EDUCATION; VIRTUAL REALITY SOFTWARE FOR SIMULATION; VIRTUAL REALITY SOFTWARE FOR TELECOMMUNICATIONS; VIRTUAL REALITY HEADSETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; DOWNLOADABLE VIRTUAL GOODS, NAMELY, VIRTUAL CLOTHING, VIRTUAL TENNIS RACKETS, VIRTUAL TENNIS RACKET STRINGS AND VIRTUAL TENNIS BAGS; SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, MARKETPLACES FOR TRANSACTIONS, AND REGISTRIES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES; DOWNLOADABLE COLLECTIBLE IMAGES AND VIDEOS AUTHENTICATED BY NON-FUNGIBLE TOKENS [NFTS]; DOWNLOADABLE SOFTWARE, NAMELY VIRTUAL GOODS FOR USE IN ON-LINE SOCIAL NETWORKING SITES; COMPUTER PROGRAMS FEATURING IN GAME CURRENCY, AND CONSUMABLES IN THE NATURE OF EXTRA TIME AND OTHER PLAY

Classe 41Educação

APPARATUS AND INSTRUMENTS FOR THE RECORDING, TRANSMISSION OR REPRODUCTION OF SOUND, IMAGES AND DATA; COMPUTER APPLICATION SOFTWARE FOR STREAMING AUDIO-VISUAL MEDIA CONTENT VIA THE INTERNET; VIDEO RECORDINGS; CDS, CD-ROMS, DISKS, TAPES AND OTHER MEDIA CARRYING OR INTENDED TO CARRY SOUND AND/OR VIDEO RECORDINGS AND/OR GAMES OR OTHER DATA; DOWNLOADABLE ELECTRONIC PUBLICATIONS PROVIDED BY MEANS OF CD-ROMS, DATABASES AND THE INTERNET; DOWNLOADABLE ELECTRONIC PUBLICATIONS; DOWNLOADABLE VIDEO RECORDINGS; DOWNLOADABLE SMARTPHONE APPLICATIONS (SOFTWARE); DOWNLOADABLE WEB APPLICATIONS (SOFTWARE); SCREEN SAVER PROGRAMS; SPECTACLES AND SUNGLASSES; BINOCULARS; TELESCOPES; CLOTHING FOR PROTECTION, NAMELY HELMETS, BOOTS, GLOVES AND EYEWEAR; MEASURING APPARATUS AND ELECTRIC MEASURING DEVICES; APPARATUS FOR MEASURING AND RECORDING DISTANCE; COMPUTER SOFTWARE FOR ASSISTING IN THE DESIGN OF SPORTS EQUIPMENT; SPORTS TRAINING SIMULATORS; GAMING SOFTWARE; COMPUTER GAMING SOFTWARE; SOFTWARE FOR CREATING AND ACCESSING VIRTUAL REALITY, AUGMENTED REALITY AND VIRTUAL WORLD EXPERIENCES; VIRTUAL REALITY GOGGLES; VIRTUAL REALITY HARDWARE; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY GAME SOFTWARE; VIRTUAL AND AUGMENTED REALITY SOFTWARE; SOFTWARE FOR VIRTUAL REALITY CINEMA; VIRTUAL REALITY HEADSETS; VIRTUAL REALITY SOFTWARE FOR EDUCATION; VIRTUAL REALITY SOFTWARE FOR SIMULATION; VIRTUAL REALITY SOFTWARE FOR TELECOMMUNICATIONS; VIRTUAL REALITY HEADSETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; DOWNLOADABLE VIRTUAL GOODS, NAMELY, VIRTUAL CLOTHING, VIRTUAL TENNIS RACKETS, VIRTUAL TENNIS RACKET STRINGS AND VIRTUAL TENNIS BAGS; SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, MARKETPLACES FOR TRANSACTIONS, AND REGISTRIES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES; DOWNLOADABLE COLLECTIBLE IMAGES AND VIDEOS AUTHENTICATED BY NON-FUNGIBLE TOKENS [NFTS]; DOWNLOADABLE SOFTWARE, NAMELY VIRTUAL GOODS FOR USE IN ON-LINE SOCIAL NETWORKING SITES; COMPUTER PROGRAMS FEATURING IN GAME CURRENCY, AND CONSUMABLES IN THE NATURE OF EXTRA TIME AND OTHER PLAY

Classe 42Software e TI

Scientific and technological services and research and design relating thereto; planning and design of sports facilities; civil infrastructure design services; town planning advisory services; quality control for others; certification services (quality control); testing the functionality of machines; testing services for the certification of quality or standards; product quality testing; technical data analysis services; material testing; technical testing; technological consultancy; quality assurance consultancy; consultancy in the field of testing and certification; consultancy services relating to quality control; hosting platforms on the Internet; creating and maintaining websites for others; design and development of databases; programming of on-line, non-downloadable virtual goods for use in virtual environments; provision of temporary use of online non-downloadable software for generating non-fungible tokens [NFTs]; providing temporary use of non-downloadable software for use as a digital wallet; user authentication services using blockchain technology; providing temporary use of non-downloadable software for enabling users to interact with digital content, virtual goods, and virtual environments; providing virtual computer environments through cloud computing; authentication services for digital files using blockchain technology.;

Classificação de Viena

Elementos figurativos identificados na marca, segundo a classificação internacional de Viena (OMPI).

27.1.1Formas de escrita, numerais
27.5.1Formas de escrita, numerais

Linha do tempo do processo

1 evento

Movimentações mais recentes da marca “World Tennis” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Ação / prazo23 de jun. de 2026RPI 2894

    Publicação de pedido de registro para oposição (exame formal de designação concluído)

    Detalhes na consulta completa

O que fazer se a sua marca se aproxima de "World Tennis"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Vigilância de marca

Seja avisado antes que vire problema

Monitoramento contínuo: receba um alerta a cada novo depósito que possa colidir com World Tennis ou com a sua marca — a tempo de se opor dentro do prazo.

Monitorar marca

Dados actualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.