Logo World Tennis

World Tennis

Em análise

Mista · Brasil

TecnologiaOutros setoresRoupasEducaçãoSoftware e TI

Andamento no INPI

  1. Depósito13/11/25
  2. Publicação23/06/26
  3. Exame
  4. Deferimento
  5. Concessão
  6. Vigente

Publicado em 23/06/2026, o pedido aguarda a decisão de mérito do INPI: deferimento ou indeferimento.

Avisar quando o INPI decidir

Última movimentação publicada pelo INPI: 23/06/2026 (RPI 2894). Atualizamos a cada nova RPI, publicada semanalmente.

Marca em análise: acompanhe a evolução

A marca "World Tennis" ainda está em análise e o status pode mudar. Se o nome é próximo ao seu, pode ser útil acompanhar o desfecho e os despachos publicados.

Panorama da marca

Situação INPI
Aguardando exame de mérito
Idade do processo
10 meses
Eventos no processo
1
Última atualização
23 de junho de 2026

Dados do processo

Titular
ITF Licensing (UK) Ltd
Número do processo
501904127
Número de registro
501904127
Natureza
Madri Produto/Serviço
Data do depósito
13 de novembro de 2025

Produtos e serviços cobertos

Classe 9Tecnologia

Apparatus and instruments for the recording, transmission or reproduction of sound, images and dataComputer application software for streaming audio-visual media content via the internetVideo recordingsCDS, CD-roms, disks, tapes and other media carrying or intended to carry sound and/or video recordings and/or games or other dataDownloadable electronic publications provided by means of CD-roms, databases and the internetDownloadable electronic publicationsDownloadable video recordingsDownloadable smartphone applications (software)Downloadable web applications (software)Screen saver programsSpectacles and sunglassesBinocularsTelescopesClothing for protection, namely helmets, boots, gloves and eyewearMeasuring apparatus and electric measuring devicesApparatus for measuring and recording distanceComputer software for assisting in the design of sports equipmentSports training simulatorsGaming softwareComputer gaming softwareSoftware for creating and accessing virtual reality, augmented reality and virtual world experiencesVirtual reality gogglesVirtual reality hardwareVirtual reality headsetsVirtual reality game softwareVirtual and augmented reality softwareSoftware for virtual reality cinemaVirtual reality software for educationVirtual reality software for simulationVirtual reality software for telecommunicationsVirtual reality headsets adapted for use in playing video gamesDownloadable virtual goods, namely, virtual clothing, virtual tennis rackets, virtual tennis racket strings and virtual tennis bagsSoftware for managing digital collectible services, marketplaces for transactions, and registries using blockchain-based software technology and smart contracts for digital collectiblesDownloadable collectible images and videos authenticated by non-fungible tokens [nfts]Downloadable software, namely virtual goods for use in on-line social networking sitesComputer programs featuring in game currency, and consumables in the nature of extra time and other play

Classe 16Outros setores

Apparatus and instruments for the recording, transmission or reproduction of sound, images and dataComputer application software for streaming audio-visual media content via the internetVideo recordingsCDS, CD-roms, disks, tapes and other media carrying or intended to carry sound and/or video recordings and/or games or other dataDownloadable electronic publications provided by means of CD-roms, databases and the internetDownloadable electronic publicationsDownloadable video recordingsDownloadable smartphone applications (software)Downloadable web applications (software)Screen saver programsSpectacles and sunglassesBinocularsTelescopesClothing for protection, namely helmets, boots, gloves and eyewearMeasuring apparatus and electric measuring devicesApparatus for measuring and recording distanceComputer software for assisting in the design of sports equipmentSports training simulatorsGaming softwareComputer gaming softwareSoftware for creating and accessing virtual reality, augmented reality and virtual world experiencesVirtual reality gogglesVirtual reality hardwareVirtual reality headsetsVirtual reality game softwareVirtual and augmented reality softwareSoftware for virtual reality cinemaVirtual reality software for educationVirtual reality software for simulationVirtual reality software for telecommunicationsVirtual reality headsets adapted for use in playing video gamesDownloadable virtual goods, namely, virtual clothing, virtual tennis rackets, virtual tennis racket strings and virtual tennis bagsSoftware for managing digital collectible services, marketplaces for transactions, and registries using blockchain-based software technology and smart contracts for digital collectiblesDownloadable collectible images and videos authenticated by non-fungible tokens [nfts]Downloadable software, namely virtual goods for use in on-line social networking sitesComputer programs featuring in game currency, and consumables in the nature of extra time and other play

Classe 25Roupas

Apparatus and instruments for the recording, transmission or reproduction of sound, images and dataComputer application software for streaming audio-visual media content via the internetVideo recordingsCDS, CD-roms, disks, tapes and other media carrying or intended to carry sound and/or video recordings and/or games or other dataDownloadable electronic publications provided by means of CD-roms, databases and the internetDownloadable electronic publicationsDownloadable video recordingsDownloadable smartphone applications (software)Downloadable web applications (software)Screen saver programsSpectacles and sunglassesBinocularsTelescopesClothing for protection, namely helmets, boots, gloves and eyewearMeasuring apparatus and electric measuring devicesApparatus for measuring and recording distanceComputer software for assisting in the design of sports equipmentSports training simulatorsGaming softwareComputer gaming softwareSoftware for creating and accessing virtual reality, augmented reality and virtual world experiencesVirtual reality gogglesVirtual reality hardwareVirtual reality headsetsVirtual reality game softwareVirtual and augmented reality softwareSoftware for virtual reality cinemaVirtual reality software for educationVirtual reality software for simulationVirtual reality software for telecommunicationsVirtual reality headsets adapted for use in playing video gamesDownloadable virtual goods, namely, virtual clothing, virtual tennis rackets, virtual tennis racket strings and virtual tennis bagsSoftware for managing digital collectible services, marketplaces for transactions, and registries using blockchain-based software technology and smart contracts for digital collectiblesDownloadable collectible images and videos authenticated by non-fungible tokens [nfts]Downloadable software, namely virtual goods for use in on-line social networking sitesComputer programs featuring in game currency, and consumables in the nature of extra time and other play

Classe 28Outros setores

Apparatus and instruments for the recording, transmission or reproduction of sound, images and dataComputer application software for streaming audio-visual media content via the internetVideo recordingsCDS, CD-roms, disks, tapes and other media carrying or intended to carry sound and/or video recordings and/or games or other dataDownloadable electronic publications provided by means of CD-roms, databases and the internetDownloadable electronic publicationsDownloadable video recordingsDownloadable smartphone applications (software)Downloadable web applications (software)Screen saver programsSpectacles and sunglassesBinocularsTelescopesClothing for protection, namely helmets, boots, gloves and eyewearMeasuring apparatus and electric measuring devicesApparatus for measuring and recording distanceComputer software for assisting in the design of sports equipmentSports training simulatorsGaming softwareComputer gaming softwareSoftware for creating and accessing virtual reality, augmented reality and virtual world experiencesVirtual reality gogglesVirtual reality hardwareVirtual reality headsetsVirtual reality game softwareVirtual and augmented reality softwareSoftware for virtual reality cinemaVirtual reality software for educationVirtual reality software for simulationVirtual reality software for telecommunicationsVirtual reality headsets adapted for use in playing video gamesDownloadable virtual goods, namely, virtual clothing, virtual tennis rackets, virtual tennis racket strings and virtual tennis bagsSoftware for managing digital collectible services, marketplaces for transactions, and registries using blockchain-based software technology and smart contracts for digital collectiblesDownloadable collectible images and videos authenticated by non-fungible tokens [nfts]Downloadable software, namely virtual goods for use in on-line social networking sitesComputer programs featuring in game currency, and consumables in the nature of extra time and other play

Classe 41Educação

Apparatus and instruments for the recording, transmission or reproduction of sound, images and dataComputer application software for streaming audio-visual media content via the internetVideo recordingsCDS, CD-roms, disks, tapes and other media carrying or intended to carry sound and/or video recordings and/or games or other dataDownloadable electronic publications provided by means of CD-roms, databases and the internetDownloadable electronic publicationsDownloadable video recordingsDownloadable smartphone applications (software)Downloadable web applications (software)Screen saver programsSpectacles and sunglassesBinocularsTelescopesClothing for protection, namely helmets, boots, gloves and eyewearMeasuring apparatus and electric measuring devicesApparatus for measuring and recording distanceComputer software for assisting in the design of sports equipmentSports training simulatorsGaming softwareComputer gaming softwareSoftware for creating and accessing virtual reality, augmented reality and virtual world experiencesVirtual reality gogglesVirtual reality hardwareVirtual reality headsetsVirtual reality game softwareVirtual and augmented reality softwareSoftware for virtual reality cinemaVirtual reality software for educationVirtual reality software for simulationVirtual reality software for telecommunicationsVirtual reality headsets adapted for use in playing video gamesDownloadable virtual goods, namely, virtual clothing, virtual tennis rackets, virtual tennis racket strings and virtual tennis bagsSoftware for managing digital collectible services, marketplaces for transactions, and registries using blockchain-based software technology and smart contracts for digital collectiblesDownloadable collectible images and videos authenticated by non-fungible tokens [nfts]Downloadable software, namely virtual goods for use in on-line social networking sitesComputer programs featuring in game currency, and consumables in the nature of extra time and other play

Classe 42Software e TI

Scientific and technological services and research and design relating theretoplanning and design of sports facilitiescivil infrastructure design servicestown planning advisory servicesquality control for otherscertification services (quality control)testing the functionality of machinestesting services for the certification of quality or standardsproduct quality testingtechnical data analysis servicesmaterial testingtechnical testingtechnological consultancyquality assurance consultancyconsultancy in the field of testing and certificationconsultancy services relating to quality controlhosting platforms on the Internetcreating and maintaining websites for othersdesign and development of databasesprogramming of on-line, non-downloadable virtual goods for use in virtual environmentsprovision of temporary use of online non-downloadable software for generating non-fungible tokens [NFTs]providing temporary use of non-downloadable software for use as a digital walletuser authentication services using blockchain technologyproviding temporary use of non-downloadable software for enabling users to interact with digital content, virtual goods, and virtual environmentsproviding virtual computer environments through cloud computingauthentication services for digital files using blockchain technology

Classificação de Viena

Elementos figurativos identificados na marca, segundo a classificação internacional de Viena (OMPI).

27.1.1Formas de escrita, numerais
27.5.1Formas de escrita, numerais

Linha do tempo do processo

1 evento

Movimentações mais recentes da marca “World Tennis” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Ação / prazo23 de jun. de 2026RPI 2894

    Publicação de pedido de registro para oposição (exame formal de designação concluído)

    Detalhes na consulta completa

O que fazer se a sua marca se aproxima de "World Tennis"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Quer registrar a sua marca?

  1. 1Diga o nome e o ramo. A análise de anterioridade sai da base oficial do INPI, a mesma que você acabou de consultar.
  2. 2Um escritório verificado assume o caso, define as classes e a especificação, e protocola no INPI.
  3. 3Você recebe o número do processo e acompanha cada despacho até a decisão final.
Falar com um escritório verificado

Sem custo para pedir a análise. O preço depende do escritório e do caso.

AlertaMarcas

Seja avisado antes que vire problema

Monitoramento contínuo: receba um alerta a cada novo depósito que possa colidir com World Tennis ou com a sua marca — a tempo de se opor dentro do prazo.

Usamos seus dados apenas para este aviso.

Dados atualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.

Antes de pagar por um registro, confirme o protocolo

Registro de marca no Brasil começa com um pedido protocolado no INPI, que gera um número de processo público e consultável. Quem contrata sem receber esse número não tem como saber se algo foi de facto depositado, e só descobre quando o prazo já passou. Um pedido bem instruído também não se resume a preencher um formulário: a classe errada ou uma especificação mal redigida derruba o registro meses depois, com a taxa já paga.

Peça sempre o número do processo, confirme aqui nesta busca, e prefira quem responde pelo acompanhamento até a decisão final.

Ver escritórios verificados, com taxa de aprovação medida