OLY OLYMPIAN

OLY OLYMPIAN

Registrada

Nominativa · Brasil

TecnologiaRoupasSoftware e TI

Marca registrada: vale avaliar o risco de conflito

A marca "OLY OLYMPIAN" está registrada no Brasil. Se você usa ou pretende usar um nome similar, pode haver risco de conflito. Vale olhar classes, histórico e despachos antes de decidir o próximo passo.

Panorama da marca

Situação INPI
Concessão de registro em designação
Idade do processo
1 ano e 4 meses
Eventos no processo
3
Última atualização
16 de junho de 2026

Dados do processo

Titular
C. O. (pessoa física)
Número do processo
501865217
Número de registro
501865217
Natureza
Madri Produto/Serviço
Data do depósito
11 de março de 2025
Válido até
11 de março de 2035

Produtos e serviços cobertos

Classe 9Tecnologia

Apparatus and instruments for conducting, distributing, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity; apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data; recorded and downloadable media; blank digital or analogue recording and storage media; mechanisms for coin-operated apparatus; cash registers, calculating devices; fire-extinguishing apparatus; downloadable digital or numerical contents; downloadable multimedia contents; software including games software, application software including communication, networking and social networking software; data and file management and database software; media software and publishing software; office and business applications; artificial intelligence and machine learning software; software for monitoring, analyzing, controlling and implementing operations in the physical world; system software and system support software; firmware and device drivers, operating systems, utility software, security software and cryptography software; virtual and augmented reality software; web application and server software, including e-commerce and e-payment software; computer networking and data communications equipment; point-to-point communications equipment; broadcasting equipment; antennas and aerials as communications apparatus; data storage devices and media; replicating apparatus such as photocopiers, image scanners and printers; calculators, ticket dispensers and payment terminals; money dispensing and sorting devices including coin-operated mechanisms; computers and computer peripherals; computers and computer hardware; computer components and parts; personal digital assistants [PDAs]; audio/visual and photographic devices including audio devices and radio receivers; display devices, television receivers and film and video devices; image capturing and developing devices; signal cables for IT, AV and telecommunication technologies; magnets, magnetizers and demagnetizers; scientific and laboratory devices for treatment using electricity; apparatus and instruments for accumulating and storing electricity; apparatus and instruments for controlling electricity; photovoltaic apparatus for generating electricity; electrical and electronic components including electric cables and wires, electrical circuits and circuit boards, antennas and aerials as components; optical devices, enhancers and correctors, including optical enhancers, lasers, glasses, sunglasses and contact lenses; safety, security, protection and signalling devices, including alarms and warning equipment, access control devices, signalling apparatus; clothing for protection against accidents; fire protection clothing; protective goggles; diving equipment, including diving helmets, diving weight belts, diving suits, diving gloves, diving goggles, diving masks, diving earplugs, diving snorkels; breathing apparatus for underwater swimming; nose clips for divers and swimmers; navigation, guidance, tracking, targeting and map-making devices; controllers, voltage and power regulators; data loggers and recorders; sensors, detectors and monitoring instruments; educational simulators; measuring, detecting, monitoring and controlling devices, including testing and quality control devices; measuring devices including time measuring instruments (not including clocks and watches); weight measuring instruments; distance and dimension measuring instruments; speed measuring instruments; temperature measuring instruments; electricity measuring instruments; downloadable audio and video recordings containing sports highlights authenticated by non-fungible tokens (NFTs); downloadable multimedia file containing text, audio and video of sports events authenticated by non-fungible tokens (NFTs); encoded registration tokens authenticating virtual products, including clothing, footwear, hats and caps, leather goods, bags, sports bags, backpacks, cases, umbrellas, badges, wallets, jewelry, medals, games, toys, soft toys, sports goods, sports clothing, sports footwear, balls and other articles and equipment for sports, protective equipment for sports, vehicles, cars, bicycles, scooters, golf carts, airplanes, boats, barges, fireworks, weapons, musical instruments, sunglasses, eyewear, table and bed linen, cosmetics, perfumery, dietary supplements, horological and chronometric instruments, watches, posters, stationery, printed matter, building materials, transportable and non-transportable constructions, tires, wheel rims, vehicle accessories, helmets, headphones, telephones, mobile phone covers, Christmas tree decorations, household and kitchen utensils and containers, glassware, porcelain ware, figurines, works of art, statuettes, ready-to-eat meals, foodstuffs, drinks, collectables, all intended for use in online games and virtual online environments; computer programs and downloadable software that can virtually represent clothing, footwear, hats and caps, leather goods, bags, sports bags, backpacks, cases, umbrellas, badges, wallets, jewelry, medals, games, toys, soft toys, sports goods, sports clothing, sports footwear, balls and other articles and equipment for sports, protective equipment for sports, vehicles, cars, bicycles, scooters, golf carts, airplanes, boats, barges, fireworks, weapons, musical instruments, sunglasses, eyewear, table and bed linen, cosmetics, perfumery, dietary supplements, horological and chronometric instruments, watches, posters, stationery, printed matter, building materials, transportable and non-transportable constructions, tires, wheel rims, vehicle accessories, helmets, headphones, telephones, mobile phone covers, Christmas tree decorations, household and kitchen utensils and containers, glassware, porcelain ware, figurines, works of art, statuettes, ready-to-eat meals, foodstuffs, drinks, collectables, all intended for use in online games and in online virtual environments; downloadable computer applications available online from virtual worlds; downloadable digital files authenticated by non-fungible tokens (NFTs) enabling authenticity, ownership, availability and trading of digital creative assets on software platforms; downloadable computer software for managing digital collectibles using blockchain and distributed ledger technology; downloadable digital files authenticated by non-fungible tokens (NFTs) used with private or public blockchain technology or distributed ledger technology; downloadable computer programs that can virtually represent downloadable virtual goods and accessories for use online and in online virtual worlds; downloadable computer software used for electronic commerce, storing, sending, receiving, accepting and transmitting digital currencies and managing digital currency payments and foreign exchange transactions; downloadable digital files authenticated by non-fungible tokens (NFTs) used with blockchain technology; downloadable image files containing trading cards authenticated by non-fungible tokens (NFTs); downloadable image files containing illustrations authenticated by non­ fungible tokens (NFTs); downloadable multimedia file containing text, audio and video authenticated by non-fungible tokens (NFTs); downloadable digital files authenticated by non­ fungible tokens (NFTs) used offline and/or in online virtual worlds; downloadable software for managing cryptocurrency transactions using blockchain technology; crypto-currency wallets; downloadable software for generating cryptographic keys for receiving and spending cryptocurrency; downloadable digital files authenticated by non-fungible tokens (NFTs) or software that can virtually represent goods; software that can virtually represent clothing, footwear, hats and caps, leather goods, bags, sports bags, backpacks, cases, umbrellas, badges, wallets, jewelry, medals, games, toys, soft toys, sports goods, sports clothing, sports footwear, balls and other articles and equipment for sports, protective equipment for sports, vehicles, cars, bicycles, scooters, golf carts, airplanes, boats, barges, fireworks, weapons, musical instruments, sunglasses, eyewear, table and bed linen, cosmetics, perfumery, dietary supplements, horological and chronometric instruments, watches, posters, stationery, printed matter, building materials, transportable and non-transportable constructions, tires, wheel rims, vehicle accessories, helmets, headphones, telephones, mobile phone covers, Christmas tree decorations, household and kitchen utensils and containers, glassware, porcelain ware, figurines, works of art, statuettes, ready-to-eat meals, foodstuffs, drinks, collectables incorporating short-range, high-frequency wireless communication technology (NFC); computer programs that can virtually represent clothing, footwear, hats and caps, leather goods, bags, sports bags, backpacks, cases, umbrellas, badges, wallets, jewelry, medals, games, toys, soft toys, sports goods, sports clothing, sports footwear, balls and other articles and equipment for sports, protective equipment for sports, vehicles, cars, bicycles, scooters, golf carts, airplanes, boats, barges, fireworks, weapons, musical instruments, sunglasses, eyewear, table and bed linen, cosmetics, perfumery, dietary supplements, horological and chronometric instruments, watches, posters, stationery, printed matter, building materials, transportable and non-transportable constructions, tires, wheel rims, vehicle accessories, helmets, headphones, telephones, mobile phone covers, Christmas tree decorations, household and kitchen utensils and containers, glassware, porcelain ware, figurines, works of art, statuettes, ready-to-eat meals, foodstuffs, drinks, collectables and other non-fungible tokens intended for use online and in online virtual environments; downloadable virtual reality game software; downloadable electronic game software; electronic newsletters; downloadable digital files authenticated by non-fungible blockchain-based tokens; downloadable digital photographs; electronic tags for product authentication purposes, including clothing, footwear, hats and caps, leather goods, bags, sports bags, backpacks, cases, umbrellas, badges, wallets, jewelry, medals, games, toys, soft toys, sports goods, sports clothing, sports footwear, balls and other articles and equipment for sports, protective equipment for sports, vehicles, cars, bicycles, scooters, golf carts, airplanes, boats, barges, fireworks, weapons, musical instruments, sunglasses, eyewear, table and bed linen, cosmetics, perfumery, dietary supplements, horological and chronometric instruments, watches, posters, stationery, printed matter, building materials, transportable and non-transportable constructions, tires, wheel rims, vehicle accessories, helmets, headphones, telephones, mobile phone covers, Christmas tree decorations, household and kitchen utensils and containers, glassware, porcelain ware, figurines, works of art, statuettes, ready-to-eat meals, foodstuffs, drinks, collectables; blank virtual recording and storage media; blank virtual recording and storage media encrypted for authentication; virtual reality goggles; downloadable software for generating cryptographic keys; downloadable computer programs that can virtually represent clothing, footwear, hats and caps, leather goods, bags, sports bags, backpacks, cases, umbrellas, badges, wallets, jewelry, medals, games, toys, soft toys, sports goods, sports clothing, sports footwear, balls and other articles and equipment for sports, protective equipment for sports, vehicles, cars, bicycles, scooters, golf carts, airplanes, boats, barges, fireworks, weapons, musical instruments, sunglasses, eyewear, table and bed linen, cosmetics, perfumery, dietary supplements, horological and chronometric instruments, watches, posters, stationery, printed matter, building materials, transportable and non-transportable constructions, tires, wheel rims, vehicle accessories, helmets, headphones, telephones, mobile phone covers, Christmas tree decorations, household and kitchen utensils and containers, glassware, porcelain ware, figurines, works of art, statuettes, ready-to-eat meals, foodstuffs, drinks, collectables, all intended for use online and in online virtual worlds; downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; downloadable software for engaging in social networking and interacting with online communities; downloadable software for accessing and streaming multimedia sporting and entertainment content; downloadable software for providing access to an online virtual environment.;

Classe 25Roupas

Clothing, footwear, headwear; Bandanas [neckerchiefs]; teddies [underclothing]; caps being headwear; belts [clothing]; pullovers; hats; socks; sports shoes; shirts; studs for football boots; suits; ties; sports singlets; gloves [clothing]; jerseys [clothing]; skirts; kimonos; leggings [trousers]; sports jerseys; bathing suits; coats; trousers; slippers; bathrobes; pyjamas; dresses; soles for footwear; brassieres; tee-shirts; jackets; underwear; non-slipping devices for footwear; stockings; non-paper bibs; bathing caps; hoods [clothing]; money belts [clothing]; waterproof clothing; athletic wear; sportswear.;

Classe 42Software e TI

Desenvolvimento de plataformas de computador;Desenvolvimento de softwares e componentes de softwares para terceiros para uso em ambiente virtual;Serviços de desenvolvimento de banco de dados [informática];Serviços de programação de computador [informática] para processamento de dados;Software como serviço [saas];

Linha do tempo do processo

3 eventos

Movimentações mais recentes da marca “OLY OLYMPIAN” publicadas na Revista da Propriedade Industrial (RPI). O detalhe de cada despacho fica na consulta completa.

  1. Concessão / deferimento16 de jun. de 2026RPI 2893

    Concessão de registro em designação

    Detalhes na consulta completa
  2. Andamento02 de jun. de 2026RPI 2891

    Deferimento de designação

    Detalhes na consulta completa
  3. Ação / prazo21 de out. de 2025RPI 2859

    Publicação de pedido de registro para oposição (exame formal de designação concluído)

    Detalhes na consulta completa

O que fazer se a sua marca se aproxima de "OLY OLYMPIAN"?

Conflitos de marcas no Brasil são resolvidos com base na anterioridade do depósito, nas classes de Nice e no segmento de atuação. O processo tem várias fases e pode ficar complexo quando o nome é parecido ou o mercado se cruza. Uma leitura cuidadosa ajuda a decidir se vale seguir, ajustar ou recuar.

A TrademarkIQ cruza histórico, decisões e padrões de aprovação por classe e setor em uma base com +6 milhões de processos brasileiros. Isso ajuda a enxergar o risco com mais contexto e a encontrar o melhor caminho comercial e jurídico para a sua marca.

Vigilância de marca

Seja avisado antes que vire problema

Monitoramento contínuo: receba um alerta a cada novo depósito que possa colidir com OLY OLYMPIAN ou com a sua marca — a tempo de se opor dentro do prazo.

Monitorar marca

Dados actualizados a partir de uma base com +6 milhões de marcas brasileiras analisadas. Esta página é informativa e não substitui parecer jurídico, mas ajuda a orientar a decisão com mais contexto comercial e técnico.